﻿using UnityEngine;
using System.Collections;

public enum InputType
{
    VIRTUALJOYSTICK,//can see joystick
    VIRTUALCONTROL,//can't see joystick
    FINGERTAPSWIPE//use touch screen
}

public static class InGameSetting 
{	
	public static bool showName;
    public static bool teamMode;
    public static bool vibration;
    public static bool bloodEffect = false;
    public static InputType inputMode;
    public static float volume;
    public static float timeScale = 0.3f;
    public static bool activeLongPressBtn = false;
  
	// Use this for initialization
	public static void Init() 
	{
		showName = true;
        teamMode = false;
        vibration = false;
        bloodEffect = false;
        volume = 1;
        inputMode = InputType.VIRTUALCONTROL;
        //inputMode = InputType.VIRTUALJOYSTICK;
      	//inputMode = InputType.FINGERTAPSWIPE;
	}
}
